What’s in the CCFL Training participant archive?

These archive sessions can only be accessed by CCFL Training participants:

2016 Sessions

The Emergence of Spatial Media

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Stereo 3D consultant and researcher François Garnier examines the development of how space has been represented in various visual media, taking in the use of Stereo 3D technology as a medium for story telling in cinema, and other ways of telling stories in games and interactive immersive media.

 

Interpreting Primary Sources for VFX

 

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Falmouth University lecturers Derek Hayes and Rosa Mulraney talk about where to find and how to start putting together visual material from a range of sources to communicate the look and style of your film. Taking on the roles of director and VFX producer and supervisor, Derek and Rosa walk us through the processes involved in moving from visual ideas to producing actual VFX.

 

Talk is cheap. Using visual references to share your vision

screen-shot-2016-12-08-at-12-00-23VFX producer Peter Rogers and VFX supervisor Tommi Lehtonen discuss how to use visual reference material from director’s concept through the design process to the shot itself, with case study examples from projects they have worked on.

 

Masterclass: Sylvain Grain

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Stereo 3D producer Sylvain Grain talks about films he has worked on and the technical and other challenges involved, particularly in creating 3D Imax films.

 

Introduction to Story Development

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Script consultants Antoine Le Bos and Yann Apperry introduce visual screenwriting models, aiming to create a common global story language.  They take us through the thematic and narrative stakes of your story; your protagonist; external want and internal need; action, reaction and consequence; how to identify both the power and the soul of your film, and how to explore your core thematic idea effectively.  Antoine also looks a the history of storytelling and the impact of the screen as our most popular mode of story transmission.  He explores how we build modern-day stories and why pitching your project orally or as a four minute video can be an impactful tool for screenwriters.

 

Introduction to Stereo 3D

CCFL2016-4818wStereo 3D consultant and researcher François Garnier explores how Stereo 3D has been used in the past and its potential to innovate, using Stereo 3D to push the boundaries of independent European cinema and invent a new type of experience for contemporary audiences.

 

Introduction to VFX, including case studies

CCFL 2016

VFX supervisor Tommi Lehtonen and VFX producer Peter Rogers present an overview of VFX history, processes, techniques and vocabulary for participants who have a range of skills and experience with VFX. The session explores how VFX can be used to save money and deliver a distinct vision, and the vital role of the VFX supervisor. The speakers discuss how to ensure that everyone is working together by using concept art, mood boards, pre-vis and storyboards. They also explore the challenges of representing the online world on screen, and explain the key differences between working at a low or a high budget.  Sharing how they have managed to get the best results on a tight budget, they discuss their experiences of working on low budget shorts and the recent feature The Call Up.

 

Vision and Perception: the fundamentals of 3D grammar

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Stereo 3D consultant and researcher François Garnier presents a seminar on how a deeper understanding of human perception can support us to rethink the filmmaking process in Stereo 3D.

 

VFX Case Studies Focusing on Design

Case Study: The Lost Land of Lyonaise

Falmouth University’s Kathy Nicholls and Georg Finch use Kathy’s original animated feature project The Lost Land of Lyonaise to examine the processes of developing story and image hand in hand, and the practicalities of bringing the writer and director’s visual ideas to the screen using VFX.

 

Case Study: SECTS

Derek Hayes and Julian Wright of Falmouth University take us through the stages of developing Derek’s live action feature project SECTS from an original animated short, with discussion about wide-ranging sources of inspiration for visual imagery and characters.

 

More sessions to come!

Sessions recorded at our upcoming November workshop for the CCFL Training 2016 core programme will be made available when they are ready.

 

2015 Sessions

New Frontiers for low budget filmmakers – an introduction to low cost mocap, pre-vis, and games technology

A panel discussion exploring the tools now becoming available to filmmakers in a new way – with  Tanya Krzywinska, Adam Russell, Johnny Pope, Georg Finch, Tommi Lehtonen, Daniel Dixon and Peter Rogers

 

League of Heroes: designing low budget

VFX and production designers Heikki Ulmanen and Petteri Makinen of League of Heroes share their creative processes for delivering a big vision on a low budget.  In this Skype interview, they share work from cult Finnish TV series Lovemilla and other projects.

 

Phenomenology, a new door for Stereo 3D perception: Antoine Le Bos

Cross Channel Film Lab 2015 Training Workshop 1,

Searching for language and concepts to help filmmakers rethink screenwriting and mise-en-scène for Stereo 3D,  the Cross Channel Film Lab research team rediscovered the work of the French philosopher and phenomenologist Maurice Merleau-Ponty, on the “phenomenology of perception”.  Merleau-Ponty’s study of 3D photography and perception of space provides a new way of describing and imagining the Stereo 3D world.

 

Story and concept design: development lessons from animation storytelling and Dôme

Animation artist and researcher Kathy Nicholls shares her research into of how animation story development processes can help guide filmmakers with a strong visual sense; and talks us through her concept development process on Luis Briceño’s Dôme, a feature film project from CCFL 2014.

Cross Channel Film Lab 2015 Training Workshop 1,

 

A brief introduction to the pitch package

VFX producer Daniel Dixon showcases examples of strong visual pitch material presented by filmmakers – vital inspiration for presenting your project in the best possible way.

 

Spring: an interview with directors Aaron Moorhead and Justin Benson

A Skype interview exploring why VFX  knowledge is integral to their film development process, how they conceived their VFX design for Spring, and sharing their best advice for filmmakers hoping to make a successful independent film using low budget VFX.

 

Gonthrion case study

VFX supervisor Tommi Lehtonen presents a short case study of sci-fi short film Gonthrion.

 

Using Scale as an Emotive Tool in Filmmaking

Animation artist and researcher Kathy Nicholls and animator Georg Finch from Falmouth University explore the ways in which scale and proportion can be used to best effect on screen.  Using visual examples, they explore the psychology and context of scale effects, illustrate how practical effects can shift perspective, and outline ways in which VFX and photography can be used to play with scale and connect emotionally with the audience.

 

Love – a case study

Stereographer Patrice Abaul shares his experiences of working on Gaspar Noé’s Love from conception to delivery. Patrice describes Gaspar Noé’s initial vision, and their greatest challenges and successes during the film’s development, production and post-production.

 

VFX pipelines, budgeting and scheduling

VFX producer Peter Rogers of Bait Studio talks us through the nuts and bolts of VFX production.

 

The Call Up – VFX case study

Peter Rogers talks about how the VFX for low budget feature The Call Up were planned and produced.

 

Previous Sessions

These sessions, recorded between 2012 and 2014, can also only be accessed by CCFL Training participants:

Introduction to basic optics

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Cinematographer Pierre Souchar talks about the uses of 2D optics and teaches us how to implement this for better Stereo 3D practice.

 

The use of Stereo 3D in the film Pina by Wim Wenders

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A presentation by François Garnier and Joséphine Derobe, (key members of the Stereo 3D team for the film Pina) about the use of Stereo 3D in the film, and how they approached the creative and budgetary restrictions.

 

A European perspective on shooting Stereo 3: budgeting and scheduling implications

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Joséphine Derobe and Fabienne Tsaï share practical examples, including screen test material, of the range of possible approaches to shooting Stereo 3D.

 

Writing and directing Stereo 3D: a new frontier

Marc Caro, Joséphine Derobe and François Garnier discuss the opportunities offered by Stereo 3D to innovate in story and direction.

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The fundamentals of Stereo 3D grammar

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Joséphine Derobe provides an overview of the basic grammar for shooting in Stereo 3D.

 

The distributor, financier and developer’s perspective on low budget VFX and Stereo 3D

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Tom Leggett (Film4), Wendy Bevan-Mogg (Creative England), Huberta Von Liel (Vertigo Films) and Charlotte Lee (BBC Films) discuss what they’re currently developing and why: what kind of budgets and talent do they want to work with, and where are the opportunities for new filmmakers now?  What does the future hold for low budget film?  The panel discuss what they look for in a Stereo 3D film and whether supporting material can help illustrate the potential of Stereo 3D or VFX.  Listen in on questions from the Cross Channel Film Lab project teams, VFX supervisor Paddy Eason, and others.

 

An introduction to Stereo 3D sound

CCFL workshop UK 2013

A presentation by Etienne Hendrickx (doctorate at Université de Bretagne Occidentale – Brest).  Etienne details the impact of stereo sound on cinema experience – from 5.1 to Dolby Atmos and research models beyond that.  Should cinema attempt to recreate reality?  Can fixed sound interact with relative Stereo 3D imagery?  How do the approaches of science and cinema creative differ?  Followed by a general discussion amongst CCFL participants including Marc Caro, François Garnier, Joséphine Derobe and others.

 

Open Sessions – getting creative within limitations: VFX and animation

Image from Renaissance, Christian Volckman

A panel discussion featuring Paddy Eason (VFX supervisor), Peter Bailey (modelling/lighting/animation specialist), Andy Wyatt (animation specialist), Peter Comninos (Bournemouth University) and Mondo Ghulam (director/animation director).

 

Crossover careers in VFX and animation

A discussion featuring Peter Bailey (modelling/lighting/animation specialist), Andy Wyatt (Falmouth University/animation specialist), Peter Comninos (Bournemouth University) and Mondo Ghulam (director/animation director) in which they discuss the relationship between the VFX, animation and game industries, and how it can be possible to work in more than one.

 

Open Access Material

These archive sessions are currently available to all

Take a look at some of these previous open sessions.  Click on the red session title to go to the viewing page.

Seminars:

New narrative approaches to low budget VFX and Stereo 3D

Script consultants and Cross Channel Film Lab co-directors Pippa Best and Antoine Le Bos present examples of lower budget VFX techniques; explore spatial perception and philosophy as a route to understanding the narrative potential of Stereo 3D; and take a quick look at games engines as a development tool.  Including discussion between participants at the original open session, and an opportunity to share your own script ideas with other participants.

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Open Sessions – introduction to Stereo 3D cinema: from conception to a new language

François Garnier takes us on a journey through the history of stereoscopy from Leonardo Da Vinci and Sir Charles Wheatstone to the 3D cinema we experience now.  François goes on to explore our spatial and visual perception – how do our brains and bodies sense the world around us, understand perspective and motion, and thus Stereo 3D cinema?

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An introduction to low budget VFX

This short film outlines some of the ways to use visual effects without spending a fortune.  It features work from the National Centre for Computer Animation, Bournemouth.

Case studies:

Stereo 3D – One and All – podcast

Audio recording of a presentation and panel discussion at the Cornwall Film Festival.  Alex Stolz, Head of Distribution at the BFI, gives an overview of the current UK market for Stereo 3D films.  Denzil Monk and Will Coleman share their experiences of taking their Stereo 3D project One and All through the Cross Channel Film Lab 2013: what did they learn that would be of value to other filmmakers making low to medium budget Stereo 3D films?

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CCFL The Machine: a case study

What does it really take to create high end VFX at a low budget?  VFX supervisor Christian Lett of Bait Studio demonstrates the inventive ways in which he and director Caradog James created a high budget look for award-winning low budget feature The Machine.  SPOILER ALERT: this presentation contains spoilers, so watch The Machine first!

The Machine press image

Grabbers VFX at Encounters 2012

The Cross Channel Film Lab hosted a session at Encounters Film Festival in September 2012, where VFX supervisor Paddy Eason and producer Tracy Brimm talked through their experience of using VFX in a low budget UK film.

Paddy Eason, VFX Supervisor on Grabbers

Cross Channel Film Lab – the VFX films

A short documentary about the four VFX projects that went through the Lab in 2013 and 2014.  Hear from some of the creatives involved, and see clips from the tests conducted during the Cross Channel Film Lab.

You can also view individual case studies of DomeSlow LightThe Incredible Voyage of Dullwich on Sea and Voice of the Deep. 

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Cross Channel Film Lab – the Stereo 3D films

A short documentary about the four Stereo 3D projects that went through the Lab in 2013 and 2014.  Hear from some of the creatives involved, and see clips from the tests conducted during the Cross Channel Film Lab.

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